Communication status changed.
NotConnected | 0 | Not connected |
NotSelected | 1 | Connected (not selected) |
Selected | 2 | Connected (selected) |
Syntax
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Event ConnectionStateChanged(sNewState As Integer, sPrevState As Integer)
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void FireConnectionStateChanged(short sNewState, short sPrevState);
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sNewState | New status. |
sPrevState | Prior status. |
Return Value
Example
Remarks
See Also
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