Jazz Soft お問い合わせ   JazzSoft@live.com     日本語   英語  日本語  中国語(繁体字)  中国語(簡体字)
工場自動化と歩留り管理ソリューション 
Skip Navigation Linksホーム > 製品一覧 > bop > bop リファレンス > SML

bop リファレンス   

プロパティ
ALIDCode
ALIDCount
ALIDDescription
CEIDCount
CEIDDescription
Communication
ControlState
ControlStateSwitch
DeviceID
DiscardDuplicatedBlock
Function
HexDump
Host
IniFile
IPAddress
LocalPortNumber
LogFileBakCount
LogFileEnable
LogFileEnableCommunication
LogFileName
LogFileSize
LogicalConnection
LogicalConnectionFileName
Node
NodeCount
NodeType
NodeValue
NodeValueHex
OfflineRequest
OnlineRequest
PassiveEntity
PhysicalConnection
PortNumber
PType
Reply
SessionID
SML
Stream
SType
SystemBytes
T1
T2
T3
T4
T5
T6
T7
T8
Verification
VIDCount
VIDDefault
VIDDescription
VIDMax
VIDMin
VIDNodeType
VIDRawValue
VIDType
VIDUnit
VIDValue
ViewStyle
WaitBit
WorkSpace

メソッド
Configure
DefProc
IndexToALID
IndexToCEID
IndexToVID
InvokeAlarm
InvokeEvent
IsValidVID
Load
LoadIniFile
RegisterALID
RegisterVID
Save
Send
UnregisterALID
UnregisterVID
WriteToLogFile

イベント
CommunicationStateChanged
Connected
ConnectionStateChanged
ControlStateChanged
Errors
Received
Sent
VIDChanged

SML プロパティ

Message character string expression. SECS-II messages are in binary structure, and cannot be comprehended by a human as-is. In order to make it more understandable, we express it by an ASCII character string.

SML ExpressionDescription
lList
bBinary
boolBoolean
aASCII character string
jJIS-8
a22-byte ASCII character string
i88-byte signed integer
i11-byte signed integer
i22-byte signed integer
i44-byte signed integer
f88-byte floating point
f44-byte floating point
u88-byte unsigned integer
u11-byte unsigned integer
u22-byte unsigned integer
u44-byte unsigned integer

When a character string is set in SML, bop compiles the character string, and builds a data structure inside it. At this time, if HexDump is read out, it converts to binary structure, and returns that converted into a hexadecimal character string. When SML is read out, a character string is generated from the bop's internal data structure.

When creating a message, first create the message's SML character string, and set that in SML. Refer to SML Reference for details on SML syntax.

構文

Visual Basic

SML As String


Visual C++

BSTR GetSML();
void SetSML(LPCTSTR lpszNewValue);

戻り値

使用例

特記事項

参照

HexDump プロパティ
SML リファレンス

お問い合わせ   JazzSoft@live.com
  Copyright © 1997 - 2018 Jazz Soft, Inc.