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Message character string expression. SECS-II messages are in binary structure, and cannot be comprehended by a human as-is. In order to make it more understandable, we express it by an ASCII character string.
| l | List |
| b | Binary |
| bool | Boolean |
| a | ASCII character string |
| j | JIS-8 |
| a2 | 2-byte ASCII character string |
| i8 | 8-byte signed integer |
| i1 | 1-byte signed integer |
| i2 | 2-byte signed integer |
| i4 | 4-byte signed integer |
| f8 | 8-byte floating point |
| f4 | 4-byte floating point |
| u8 | 8-byte unsigned integer |
| u1 | 1-byte unsigned integer |
| u2 | 2-byte unsigned integer |
| u4 | 4-byte unsigned integer |
When a character string is set in SML, bop compiles the character string, and builds a data structure inside it. At this time, if HexDump is read out, it converts to binary structure, and returns that converted into a hexadecimal character string. When SML is read out, a character string is generated from the bop's internal data structure.
When creating a message, first create the message's SML character string, and set that in SML. Refer to SML Reference for details on SML syntax.
構文
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BSTR GetSML();
void SetSML(LPCTSTR lpszNewValue);
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戻り値
使用例
特記事項
参照
HexDump プロパティ
SML リファレンス
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