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イベント
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SML プロパティ

Message character string expression. SECS-II messages are in binary structure, and cannot be comprehended by a human as-is. In order to make it more understandable, we express it by an ASCII character string.

SML ExpressionDescription
lList
bBinary
boolBoolean
aASCII character string
jJIS-8
a22-byte ASCII character string
i88-byte signed integer
i11-byte signed integer
i22-byte signed integer
i44-byte signed integer
f88-byte floating point
f44-byte floating point
u88-byte unsigned integer
u11-byte unsigned integer
u22-byte unsigned integer
u44-byte unsigned integer

When a character string is set in SML, bop compiles the character string, and builds a data structure inside it. At this time, if HexDump is read out, it converts to binary structure, and returns that converted into a hexadecimal character string. When SML is read out, a character string is generated from the bop's internal data structure.

When creating a message, first create the message's SML character string, and set that in SML. Refer to SML Reference for details on SML syntax.

構文

Visual Basic

SML As String


Visual C++

BSTR GetSML();
void SetSML(LPCTSTR lpszNewValue);

戻り値

使用例

特記事項

参照

HexDump プロパティ
SML リファレンス

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