Specifies whether or not to discard duplicated blocks. If true, if the exact same message is continuously received, messages arriving later will be disregarded. If false, they will not be disregarded, and will be communicated to the application via Received event. It is best to set this to true under normal circumstances.
Syntax
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DiscardDuplicatedBlock As Boolean
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BOOL GetDiscardDuplicatedBlock();
void SetDiscardDuplicatedBlock(BOOL bNewValue);
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Return Value
Example
Remarks
See Also
Received Event
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