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Properties
ALIDCode
ALIDCount
ALIDDescription
CEIDCount
CEIDDescription
Communication
ControlState
ControlStateSwitch
DeviceID
DiscardDuplicatedBlock
Function
HexDump
Host
IniFile
IPAddress
LocalPortNumber
LogFileBakCount
LogFileEnable
LogFileEnableCommunication
LogFileName
LogFileSize
LogicalConnection
LogicalConnectionFileName
Node
NodeCount
NodeType
NodeValue
NodeValueHex
OfflineRequest
OnlineRequest
PassiveEntity
PhysicalConnection
PortNumber
PType
Reply
SessionID
SML
Stream
SType
SystemBytes
T1
T2
T3
T4
T5
T6
T7
T8
Verification
VIDCount
VIDDefault
VIDDescription
VIDMax
VIDMin
VIDNodeType
VIDRawValue
VIDType
VIDUnit
VIDValue
ViewStyle
WaitBit
WorkSpace

Methods
Configure
DefProc
IndexToALID
IndexToCEID
IndexToVID
InvokeAlarm
InvokeEvent
IsValidVID
Load
LoadIniFile
RegisterALID
RegisterVID
Save
Send
UnregisterALID
UnregisterVID
WriteToLogFile

Events
CommunicationStateChanged
Connected
ConnectionStateChanged
ControlStateChanged
Errors
Received
Sent
VIDChanged

Node Property

Node specifier. A node is the operand in the message structure.

Folders in a hard disk can be given a "tree structure" on a PC. A folder is created and files are placed inside of it. Not only files but also folders can be made inside of a folder. In a tree format, the folder is the "branch" and the files are the "leaves".

In the same way, an SML data structure can also be given a tree structure. The list will be the "branch", and the other items will be the "leaves". The node is a classifier which identifies the "branch" and "leaf" positions.

Nodes are made up of slashes ("/") and the node number.If a node is empty (""), the root will be considered what was specified. In general roots are in list format, but other formats may also be specified. The root must be in list format when there are sub-nodes.

For example, let us assume an SML as follows.


  {
      <a'Kelly'>
      {
          <a'Brenda'>
          {
              <a'Donna'>
          }
      }
      <a'Valerie'>
      {
          {
              {
                  <a'Andrea'>
              }
          }
      }
  }

Let us assign numbers so it is easy to identify nodes.


1 {
    1 <a'Kelly'>
    2 {
        1 <a'Brenda'>
        2 {
            1 <a'Donna'>
          }
      }
    3 <a'Valerie'>
    4 {
        1 {
            1 {
                1 <a'Andrea'>
              }
          }
      }
  }

If Kelly, Brenda, Donna, Valerie, and Andrea are shown denoted as node positions, they would be as follows. There are no restrictions on the node nesting level.


ValueNode
Kelly1
Brenda2/1
Donna2/2/1
Valerie3
Andrea4/1/1/1

If the node is in array format, use [] to extract identifiers and specify and index. For example, let us assume an SML such as that below.


{
  <f8 9.11 3.14>
}

If we wished to extract the second element, "3.14", we would specify the index. Since the index starts from 0, if it is the 2nd element, it would be "1".


.Node = "1[1]"

When this is read out, only the identifier returns, as shown below.


"3.14"

Syntax

Visual Basic

Node As String


Visual C++

BSTR GetNode();
void SetNode(LPCTSTR lpszNewValue);

Return Value

Example

Remarks

See Also

NodeCount Property
NodeType Property
NodeValue Property
NodeValueHex Property

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